http://www.gdcvault.com/play/1014363/Cinematic-Character-Lighting-in-STAR
是一个art的文章,但是看看也挺有意思,下下来直接看图就好,里面从gradient lighting,rim lighting,sky lighting等角度展示了对画面的影响。
都还不错。
最后一点挺好的,shader应该谁来搞?美术流?程序流?
他们的经验是tech art和coder一起做是最好的,可以兼顾美感和效率。
所以我们要给出一个必须要tech art和engineer一起工作的shader系统,:)
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